Since then, many other gaming sites have popped up, created by people who have more time for video games than I do. My "SimCity 2000 Tip of the Week" was one of the first features on the website. At the time, I was in high school and I had a lot more time for video games and computer games then. I was 16 years old when I started Peter's Place. Las Vegas and Freeland: The two unlockables you can't play until you solve the first six scenarios Solutions to beat all 6 scenario cities, with plenty of time to spare for other improvements Wiping out Pollution, Unemployment, Crime, Traffic and other issues your Sims complain aboutĪ major pain in the neck! What causes it and how to avoid it. Section 5: Battling Common SimCity Problems so well-hidden, it took players nearly 18 years to find it! Million Dollar Code, good zoning strategies to help you build a MegalopolisĬheck out the many features in the Debug Menu. Why I'm still maintaining a guide for a game from 1991 Until then, you'll just have to scroll up and down to find what you need. I will eventually have the table of contents link to anchor points within this page. Some of the images may be missing, and some links may not work during this transition period - but the entire guide is now on one single (really long) page, rather than being split into separate pages. I've moved my websites to a better hosting provider, but I can't host as many websites as I had on the old host, so I'm merging the SimCity guide into. This will emphasize the importance of commercial zones.NOTE: I am currently in the process of moving this page over from my old website,. Cities without places to shop will see complaints and feel the effect of unhappy Sims. Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop.This was causing a problem where students would disappear from a city in some cases. Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city.Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.It should be clearer on how to unlock these buildings. Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery.Local fire engines were spending too much time at the Solar Farm. Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work.They now appear later in a city’s development. These were appearing too early, making them difficult to complete. Mission updates: Tuned Metals HQ and Community College missions.Improved the time it takes for a fire signal to reach a fire station. Fire: Improved response time of fire trucks to fires.If you had a city with this issue, you will start seeing clouds again within a game day. Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table.Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities. Re-Enabled Feature: Region filters are now enabled on all SimCity servers.We will enable them on additional servers throughout the day. Re-Enabled Feature: Leaderboards will be active on EU West 3, Pacific 1 and Pacific 2 at the release.Re-Enabled Feature: Global Market prices now dynamically change during gameplay.Previous to this fix, this information was generic. New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping.New: Your current server will now be shown in the options menu.Seven city sites in one cluster around a beautiful bay with one great work site. New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
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